After reviewing all the content this site has provided, if you were not a believer in incorporating interactive learning activities into you curriculum, we hope you are now. While navigating through our content we hope you have noticed our obvious inferences and the underlying ones. Please borrow from our content; The web is an educational equalizer. The methods of instruction are not changing, they have changed and the long term benefits you can provide to your students are preparing them for the real-world job market.
In the real-world job market being able to operate and work in-between online resources is a must. Albu, Atack, and Srivastava (2015) explore the life changing effectiveness of simulations in work out routines for the elderly while emphasizing the importance of simulation and gaming technologies abilities to address motivation. This highlights just one major benefit that integrating educational interactive learning activities can have. The transference of Blooms taxonomies: knowledge, comprehension, application, analysis, synthesis, and evaluation are the means to helping the students evolve to more complete educated lifestyle that’s integrated with educational interactive learning activities.
Additional Resources for Further Perspective in the Topic
Recommended Reading
- What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee
- The Anti-Education Era: Creating Smarter Students through Digital Learning by James Paul Gee
- Technologies, Innovation, and Change in Personal and Virtual Learning Enviroments by Michael Thomas
- Forty Simple Computer Games and What They Could Mean to Educators by Dempsey, Haynes, Lucassen, and Casey
- Simulation and Gaming to Promote Health Education: Results of a Usability Test by Albu, Atack, and Srivastava
- A Neurologist Makes the Case for the Video Game Model as a Learning Tool by Judy Willis
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